Boston Area Jobs in the Game Industry
Professor or Associate Professor for Animation and Graphic Game Programming
Dec 09, 2006 tsimkin@nhctc.eduHiring a Professor or Associate Professor for the Animation and Graphic Game Programming Associate level degree at the New Hampshire Technical Institute in Concord. The key to being hired is experience in the computer game industry.
We are currently on the leading edge teaching console development. We have a computer lab with PCs and Xbox 360s. We will be using Microsoft XNA and Garage Games TorqueX. Join us as we learn and play with this new technology.
You can see the full curriculum below:
www.nhti.edu/academics/academicprograms/degaggp.html
This is fun teaching as the students are extremely excited about learning and making their lab assignment look great and perform the way they want. Our official start of the degree program was September 2006 and we are full.
Come help me teach this challenging and rewarding degree. Looking for job stability and good medical and retirement benefits in wonderful New Hampshire? Send me an email to get copies of the detailed job descriptions.
Professor Terrance "Terry" Simkin
Program Coordinator Animation and Graphic Game Programming
Professor Computer Engineering Technology
Freelance 3D Artist
Sep 21, 2006 teamico@mimoco.commimoco seeks a local talented 3D Artist, accustomed to delivering the highest quality results, to join the mimobot design team on a freelance basis. This is a paid position and the opening is immediate. Please respond with portfolio and resume links. Please do not send attachments.
Responsibilities
- Model and texture mimobot characters for related projects including animation and game development initiatives.
- Creation of environments and conceptual models in 2D and 3D
Qualifications
- Expert users of 3ds max, Illustrator, and Photoshop
- Maya expertise a plus
- Passion for art toys and pop culture franchises
- Demonstrated ability to work under tight deadlines
Senior Tools Engineer
Sep 19, 2006 nhickey@ati.comKey Responsibilities:
- Help develop 3d/GPU tools for handheld software developers.
- Liaise with hardware and driver teams to ensure infrastructure and feature support is as needed.
- Evangelize tools both internally and externally (to game developers and customers).
- Provide technical leadership to a small team for a core area of functionality.
Requirements:
- 5+ years experience as a software developer.
- Excellent C or C++ programming skills.
- Windows application/tools development experience.
- Passionate about all aspects of good software engineering.
- BS in Computer Science, Engineering, Mathematics, Physics, or related field
- Ability to communicate well with both technical and non-technical groups.
- Experience with multi-platform development
- Practical experience with 3D graphics concepts, DirectX, OpenGL or OpenGL ES
- Ability to work independently and a passion for new technology
Advantages:
- Experience with handheld development on Symbian, BREW, or Embedded Linux.
- Knowledge of cell phone technologies and devices
- Interest in 3D games and the game development process.
- Familiarity with performance analysis and shader development tools.
- Experience in user interface design for developers.
