[ March 5, 2008; 6:00 pm to 8:00 pm. ] The MIT Interactive Entertainment SIG is hosting an event tomorrow night featuring a panel of current and former game company executives discussing the rise (and in some cases, the fall) of companies and their pitfalls and successes along the way. Should be an interesting time!
Wednesday, March 5th – 6pm – 8pm
Getting Started and Succeeding
In December [...]
[ February 13, 2008; 7:00 pm to 10:00 pm. ] For the February Boston Post Mortem, we will be featuring Chris Foster, Senior Designer at Harmonix, who will be doing a practice run of his GDC talk, “Your Music Is the Game: Designing PHASE, the Other Project at Harmonix.” This month’s meeting is sponsored: Harmonix will be providing food and drink tickets, so you’ll all [...]
[ January 16, 2008; 7:00 pm to 10:00 pm. ] A week from today is the Boston Post Mortem, 20:20 edition! We’re going to have 8 speakers give talks that consist of 20 slides, 20 seconds each, on various topics. Also, the meeting is sponsored by CIDC who will be providing refreshments–see below for answers to your questions about CIDC and the nature of said [...]
[ December 11, 2007; 7:00 pm to 10:00 pm. ] It’s getting to be that time. The Boston Post Mortem for the month of December is one week from today, Tuesday the 11th. Our speakers will be from the Singapore-MIT GAMBIT Game Lab, which from my point of view is one of the coolest things to appear on the Boston game industry scene in the [...]
[ December 1, 2007; 10:00 am to 4:00 pm. ] This Saturday, December 1st, is GameDev Day at Harvard University, a one-day series of free workshops on game development sponsored by Microsoft and the Harvard Interactive Media Group. No RSVP necessary, you just show up. Here’s their description:
Come to GameDev Day ‘07, a free event being hosted at Harvard University on December 1st, sponsored by [...]
Wednesday, December 5, 20076:00 - 8:00pmStata Center - Room 124Cambridge
Financial Games
Hear from 3 of the top VC firms investing in the gaming industry as they share with you their insight on what kinds of deals they find interesting and the questions to consider when creating a new property and/or studio. A market “state of the [...]
[ November 13, 2007; 7:00 pm; ] For our November meeting, Jim Buck of Twitchy Thumbs Entertainment will be giving a talk about physics for games, particularly under the kind of resource constraints you might find in a handheld environment. Here’s what Jim has to say about the talk:
“I’ll describe the methods I used to implement the physics for Rally Cross PS1 [...]
There’s going to be a panel on virtual worlds for an upcoming conference at Harvard Business School on Nov 10th at 2:15pm. Philip Rosedale, the founder of Linden Lab/Second Life, will be giving a keynote preceding the panel and then will be participating in it. In addition to Philip, I have Mark Kern, [...]
[ October 29, 2007; 5:30 pm to 8:00 pm. ] The MIT Enterprise Forum has a new special interest group (SIG) focused on interactive entertainment. They’re having a kick-off event open to the public next Monday, October 29. There will be refreshments, networking, and a panel featuring speakers from Hasbro, Floodgate, Vivox, and ZeeToo. For free registration as well as the time and location info, [...]
[ October 16, 2007; 5:30 pm to 8:00 pm. ] This month we’re having a special Boston Post Mortem. The Entertainment Software Association is hosting the ESA’s Boston Day reception, which is essentially a chance for Massachusetts legislators, staff, and their families to meet local game developers and find out that we’re actually (mostly) human. I’ve personally been to one of these in Washington, DC, [...]