Games and Grog, once a month

The January Post Mortem: Your Chance to Rant

Posted under Uncategorized - Dec 18th, 07

For our January Post Mortem, we’re doing something a little different. Based on the concept of 20:20 and Pecha Kucha, the gist is that anyone can speak on any game-related topic, provided their talk conforms to the constraint of 20 slides, 20 seconds each. That’s 6 minutes, 40 seconds of talk.

**How to Submit a Talk**

The January Post Mortem will be held on Wednesday, Jan 16. If you want to participate, you need to submit a PowerPoint presentation and a brief (1 or 2 sentence) abstract to janpostmortem@orbusgameworks.com by Wednesday, January 9. The presentation must consist of 20 slides. The slides can be anything from text to abstract images to photos (basically anything but embedded video as that usually fails and we won’t have time to do live tech support). If you’re wondering whether your topic would be a good one, ask me. It probably will be fine.

The presentation must be exactly 20 slides, no more, no less. You can’t spend 6:40 on one slide, or 3:20 on two slides, or whatever. It’s a game, people. You have to stick to the given constraints. That’s part of the fun.

We’ll have time to show about 8 talks. If we receive more than 8 submissions, the Post Mortem committee will review all the submissions and select our favorites of the bunch.

**How the Talks Will Work**

Each of the presentations will be loaded on a laptop and ready to go. A moderator will briefly introduce the speaker and then the talk begins. Each presentation will have been configured to have each slide advance after 20 seconds, so it’s up to the speaker to keep pace with her slides. At the end of the last slide, the talk’s over and we load up the next presentation and introduce the next speaker.

If you have any questions, please send me an email!

2 Responses to “The January Post Mortem: Your Chance to Rant”

 
  1. Boston Post Mortem » Blog Archive » January Meeting Says:

    […] Steve Augustino - The finer points of contract stuff Jeremiah Chaplin - Thoughts on meaning in games Steve Meretzky - Random brain dump Paolo Piselli - How my thesis was very very wrong about the nature of fun Tim Reilly - A critique of Tomb Raider Anniversary Chris Canfield - Brain dump of ideas for text adventures Jeff Ward - Agency theory Hunter Keeton - IP issues for modding There are others of you who have expressed interest in presenting, but haven’t submitted a PPT to me. Please note that we’re only going to do 8 talks, so there’s only room for two more. Those slots will go to the next two presentations I receive! UPDATE: there are no slots left! Sorry to those of you who weren’t quite fast enough. But we got a lot of interest, so who knows, we might do one again this year. The meeting will be the usual time and place, 7pm at the Skellig in Waltham. For directions, see http://bostonpostmortem.org/SkelligDirections.htm […]

  2. Ryan Shwayder’s Nerfbat » Boston Post Mortem | January 2008 Says:

    […] The January 2008 Boston Post Mortem will be Wednesday, January 16 at The Skellig in Waltham. This game developer meeting will be sponsored by CIDC, which means free appetizers and a single free beverage for those who go. There will be 8 speakers talking about various topics ranging from why Portal is the most perfect game ever to the finer points of contracting. More information can be found at the Boston Post Mortem site. […]