| November 13, 2007 | ||
| 7:00 pm |
For our November meeting, Jim Buck of Twitchy Thumbs Entertainment will be giving a talk about physics for games, particularly under the kind of resource constraints you might find in a handheld environment. Here’s what Jim has to say about the talk:
“I’ll describe the methods I used to implement the physics for Rally Cross PS1 back in ‘96-97 - they were using realistic methods that hadn’t been used by that time and I think still haven’t been used too much to this day. I’ll also show Rally Cross running on a PS1 emulator as well as a PSP/Win32 game I developed for SCEA last year using the same physics methods. Though it’s “old” tech in the sense it was developed for a previous-previous-gen system, it’s always good to know how to do a lot with little resources.”
This month’s meeting is back to our normal time and place. Well–almost. Due to conflicts at The Skellig we had to move our meeting to Tuesday 11/13 instead of the previously planned Wednesday 11/14. But as usual, check out the “About” link on this page to see directions to The Skellig and info about paying for your food and drink.
November 11th, 2007 at 1:08 am
I thought I would post this here. DIGRA is looking for a 2009 conference host. Perhaps there are some organization in the Boston area that would be interested.
http://seven.pairlist.net/pipermail/game_edu/2007-November/001276.html
November 13th, 2007 at 3:51 pm
[…] The Boston Post Mortem meeting is TONIGHT! I usually try to post these things at least a day or two before, but I’m slow this month apparently. It’s at 7:00PM at the Skellig in Waltham, and Jim Buck of Twitchy Thumbs Entertainment will be talking about physics for games. You can find out more at the Boston Post Mortem website. Since I didn’t let my wife know earlier, I probably won’t be attending this month. Let me know how it goes. […]